AI Insights · Timothy · July 2022
Top Miner Games on iOS in the UK: Q2 2022 Performance
Discover the performance trends of the top 5 miner games on iOS in the UK during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 showcased intriguing trends for the top 5 miner games on the iOS platform in the United Kingdom. Data from Sensor Tower offers insights into the weekly downloads, revenue, and active user metrics for each app.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH experienced a mixed quarter. Weekly revenue saw a peak of around $12.4K in mid-April but fluctuated, ending June with approximately $11K. Downloads varied significantly, starting at 10.8K in late March, dipping to 4.7K in early May, and finishing at about 6.3K by the end of June. Active users fluctuated between 140K and 192K, with notable peaks and troughs throughout the quarter.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd showed a steady increase in revenue, peaking at about $19.4K in mid-April and maintaining around $17.3K by the end of June. Weekly downloads saw a high of 10.8K in late May but dropped to around 5.4K by the end of June. Active users steadily increased, reaching over 32K in early June before stabilizing around 24K towards the end of the quarter.
Ground Digger! by HOMA GAMES had no revenue reported during Q2 2022. Weekly downloads started strong at 12K in late March but declined steadily, ending the quarter with approximately 2.4K. Active users followed a similar downward trend, starting at 27K and dropping to about 11.8K by the end of June.
Stone Miner from ZPLAY (HK) TECHNOLOGY CO., LIMITED experienced modest revenue, peaking at approximately $722 in early April but ending the quarter around $174. Weekly downloads showed some fluctuation, with a peak of 5.7K in mid-April and a low of 1.8K in mid-June. Active users started at 12.5K in late March, peaked at 15.5K in mid-April, and concluded the quarter around 6.9K.
Mine Rescue: Miner Tycoon Game by Carry1st saw a gradual increase in revenue, peaking at about $1.3K in late April before tapering off to around $306 by the end of June. Downloads showed significant variation, starting at 2K in late March, peaking at 4.4K in late April, and dropping to around 574 by the end of June. Active users followed a similar pattern, starting at 4.4K and peaking at 8.3K in late April before declining to about 3K by the end of June.
For more detailed insights and data, visit Sensor Tower.